Even our basic zombies that we call “Human Left-Overs” are part of a hive mind type thing and being forced against their will. And yes, there are going to be several boss fights.Ĭoming to the narrative side of things, Quantum Error will be a purely story-driven single-player campaign. With the Cosmic Horror part of the game some enemies are going to be capable of harness dimensional power and warping the fight in their favor. There is going to be a huge amount of different enemies that are all very distinct from one another. There will also be bosses throughout the narrative that can be presumed to be channeling their inner Lovecraft demons. Even the basic zombies will pose a challenge by attacking in groups and not wandering aimlessly on their own for easy pickings. From traversing areas that are toxic using your mask and oxygen to prying open secret areas with a halligan bar and many more.Īs for enemies, some of them will be able to use supernatural abilities, or at least something along those lines according to the developer. There are going to be many ways of approaching problems in the game using the skill set the player has as a firefighter. We are still going over what kind of progression we want players to experience with QE and have not settled on one just yet. So far, we have a pretty good array of weapons in the game I think were sitting at 10 currently with 1 more still planned for sure. The firefighter protagonist will be able to choose from a variety of skills ranging from using a gas mask to traverse toxic areas to opening secret areas for loot with forcible entry tools. However, they will not be the only means for survival. Speaking of weapons, TeamKill Media confirmed that Quantum Error currently has about ten different weapons with one more in the pipelines. With the shotgun specifically you will also be able to interrupt your reload, so if an enemy catches you by surprise you can still fire. Reloading in the game will be realistic in speed but not so slow that it gets annoying, some will be quicker some slower. Since that teaser was created the reload animation for the shotgun has already been changed to something better and faster. In addition, the reloading animation can be interrupted by the player at any point to blast approaching enemies if the need be. The new animation is not only quicker for the shotgun but also more realistic. While there’s no confirmed release date yet, the title is promised as “coming soon” for PS5.Speaking with SegmentNext in a recent interview, developer TeamKill Media confirmed that the reload animation from the trailer has already been fixed. TeamKill’s aim following an initial funding campaign was to purchase mocap equipment and hire voice actors. The PS5 trailer for Quantum Error shows the game running on Unreal Engine 5. “What starts as a rescue mission quickly plummets into darkness, when you arrive and find that things are not as they appear.” As the trailer description puts it, however, things do not quite go to plan: After the complex is attacked by “an unknown entity,” Thomas’ initial aim is to work with his partner Shane Costa to save as many lives from the wreckage as possible. The story follows firefighter Jacon Thomas as he’s sent to aid the mysterious Monad Quantum Research Facility. Take a look at the latest trailer for Quantum Error below. Quantum Error will be TeamKill’s second release, following on from first-person melee and magic in the fantasy story of Kings of Lorn: The Fall of Ebris. According to the video description, third-person action may also be on the menu at certain stages as well. It promises to fill the niche genre of “cosmic-horror first-person shooter” (we’ll see if CHFPS catches on).īrief glimpses of the terror-laden gameplay and what appear to be intense boss fights are granted in the new trailer footage. The title, first announced at Gamescom in 2020, is being developed by TeamKill media and will release on PS5, PS4, and Xbox Series X/S. Sony has released a brief new trailer teasing Quantum Error, an upcoming horror game.
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